On Revolver Aesthetics, Part 3 -
Principles of design: Movement, emphasis, and unity
In
Part 2, we looked at the ideas of
proportion and balance as they relate to revolver design. Today,
let's look at some more concepts of good design.
Movement
seems like an
odd concept for an inanimate object, but it doesn't really deal
with the object itself - movement instead refers to the path your
eyes follow as you look at the gun.
Movement is important to control in a design, because a designer
doesn't want the viewer's eyes to fixate on on detail to the
exclusion of the rest, nor to keep moving off of the design into
space. Both can (and do) happen!
Movement can be directed by edges and lines, by shapes, and the
skilled use of color and texture. For instance, a natural line on a
revolver is the barrel; it naturally directs the eyes back to the
cylinder, where the flutes further direct the eye along the frame.
The same movement happens in reverse. However, that movement needs
to be arrested at some point, so that the eye doesn't wander off
the design into open space at either end of the design. At the
barrel end, the front sight serves to arrest a redirect the eye
back along the barrel; at the other end, the hammer can do the same
thing.
Those points of focus or interruption comprise the principle
of
emphasis. Points of emphasis are
those which most strongly draw the viewers attention. There is
usually a main point of emphasis, though there may be smaller
points in other parts of the design. The eye should linger on a
point of emphasis, then continue through the design. The idea is to
hold the viewer's interest without causing fixation.
Emphasis can be achieved with repetition of color, shape, or
texture; through contrast, again of color, shape, or texture; a
change in scale or proportion; a position in a strategic location;
or through intricacy, or the details of an element. The front sight
is a good example of emphasis due to location, while a checkered
cylinder release can be an example of intricacy.
Finally, all of the design principles should have as their end goal
in
unity of design. Unity is the feeling of
harmony between all parts of the design; it should create a sense
of completeness, of wholeness, of a solidity in the design. There
should be a sense that all of the parts are working together to
achieve a common result.
Consistency is the watchword of unity, but that doesn't mean that
there can't be a contrast - perish the thought! As we learned in
the discussion about emphasis, there needs to be some contrast in a
design; unity is not to be confused with sameness!
However, contrast for emphasis is a one thing, while contrast that
disturbs the unity is quite another. Contrast that supports the
function or underlying concept of the design is not the same as
contrast for contrast's sake. For instance, a matte part where the
others are polished; a checkered part where the others are flat; a
round part where others are square, are all examples of contrast
for emphasis. Combining all of those contrasts in one part,
however, produces disharmony, as does using all of those types of
contrast willy-nilly across the whole design. The former promotes
unity, the latter does not!
Unity is obvious, and perhaps the first thing we see when looking
at a revolver. In a small canvas like a revolver, attention to
unity is extremely important. As we'll see later in this series, it
isn't always followed!
There is nothing like learning through example, so in the next
installment we'll take a look at one iconic revolver from the
perspective of these principles.
-=[ Grant ]=-